Skip to the war room
A castle on a hill at night. Its front wall is built stone by stone, trebuchets and red tents stand on the plain below, and a gold crown floats over the keep.

Simulation · Age III · Bell 13 · --:--:-- UTC

An on-chain siege, told by an AI

Buyers defend the castle. Sellers attack it.

Every $SIEGE trade is a move. The wall is buys minus sells over the last hour. The biggest buyer wears the crown and takes the tithe at every bell. If the wall falls, the war chest buys and burns.

Demo wallet: 20.00 SOL · 0 $SIEGE

The Chronicler · AI · simulation

  1. The 13th bell has rung. The wall stands at 15.46 SOL.

The wall

Holding

15.5SOL

0Foundation 1030

Next bell

–:––

tithe 0.00 SOL

War chest

0.74

burns on a fall

The King

House Blackwickf7Sb…YVAS

bought 3.79 SOL this hour

You are 3.79 SOL of buying from the crown.

The latest moves of the battle.

House Blackwickholds the crown · 3.79 SOLHouse Ravenreachdefends 0.96✦House Bloodgardeattacks 0.44✦House Hollowgardeattacks 0.23✦House Emberwickdefends 0.35✦House Blackbarrowdefends 1.49✦House Dreadreachattacks 1.47✦House Dawnmereattacks 0.30✦House Thornfelldefends 0.22✦House Nightgatedefends 0.59✦House Dawnmereattacks 0.15✦House Stormmeredefends 0.53✦House Thornfellattacks 1.06✦House Thornreachattacks 0.14✦House Thornreachdefends 0.96✦House Emberwickdefends 0.16✦House Ironholddefends 0.19✦

The war room · simulation

Pick a side. Take the crown.

You get 20 demo SOL. Defend to build the wall, attack to break it, outbuy the King to take his crown. An hour lasts 90 seconds here; the rules are the real ones.

Age
III
Bell
13
Falls
2
Burned
3.87M

Your house

House Embercrestyou
Demo SOL
20.00
$SIEGE
0
Your net this hour
+0.00
Tithes won
0.00

Demo wallet: 20.00 SOL · 0 $SIEGE

Race for the throne

  1. 1House Blackwickf7Sb…YVAS3.79
  2. 2House Blackbourne8uRG…ZBRF3.24
  3. 3House Thornreachd5jc…Rmo52.16
  4. 4House Blackbarrow4b23…58cr2.16
  5. 5House Ravenreachg6pe…twpe1.76

Net buys since a (simulated) hour ago or the last fall. Selling lowers your standing.

Tithes

  • Bell 13House Thornreach0.49pending
  • Bell 12House Thornreach0.47paid
  • Bell 11House Hawkhold0.44paid

The wall

Holding

15.5SOL

0Foundation 1030
▲ 33.4 boughtlast hour27.9 sold ▼

Battle log

  1. House Ravenreach defends+0.96
  2. House Bloodgarde attacks−0.44
  3. House Hollowgarde attacks−0.23
  4. House Emberwick defends+0.35
  5. House Blackbarrow defends+1.49
  6. House Dreadreach attacks−1.47
  7. House Dawnmere attacks−0.30
  8. House Thornfell defends+0.22
  9. House Nightgate defends+0.59
  10. House Dawnmere attacks−0.15
  11. House Stormmere defends+0.53

How the siege works

Four rules. One castle.

  1. 01 · Every trade is a move

    Buys build. Sells break.

    Every $SIEGE buy lays stones on the wall and sends arrows at the camp. Every sell is a trebuchet shot at the gate. Even the attackers pay: every trade's creator fee goes to the castle's treasury.

    BUY +1.2 SOLSELL −0.8 SOL
  2. 02 · The wall

    Buys minus sells, last hour.

    The wall stands on a foundation of 10 SOL. On top of it: everything bought in the last 60 minutes, minus everything sold. In a quiet hour it simply stands. It only falls when sellers outsell buyers by the whole foundation.

    0 · THE WALL FALLSFOUNDATION 10 SOL60 MIN AGONOWWALL = 10 + BUYS − SELLS11.7 SOL
  3. 03 · The crown and the bell

    The biggest buyer is King.

    The King is whoever bought the most, net, in the last hour. Outbuy him and the crown is yours, live. On every hour the bell rings: the King is owed the tithe, half of the hour's fees, paid an hour later if he still holds what he bought.

    Minimum to wear the crown: 0.5 SOL net. Team wallets can never be King.

    Net buys · last hour

    BELL :00
    1. House Thornwick
    2. House Ashgarde
    3. House Dawnmarch
    4. House Wintervale

    USURPED · +4.1 SOL TAKES THE CROWN

    TITHE · HALF OF THE HOUR'S FEES

  4. 04 · The fall

    If the wall falls, the chest charges.

    At zero the wall comes down. The AI Chronicler writes the fall of the kingdom. The King loses the unpaid tithe, and the whole war chest buys $SIEGE across a ten-minute truce and burns it. A new age begins; whoever buys most in the ruins is crowned.

    The wall has fallenWAR CHEST · 4.2 SOL BOUGHT & BURNEDAge IV begins

The Chronicle

Every fall is written down.

The Chronicler is an AI. It reads nothing but the chain and the King's decrees, and every number it writes comes from the game. In this simulation its lines come from templates with the same facts.

Bell · Age III · hour 13

The 13th bell

The 13th bell found the wall at 15.80 SOL. The crown sat on House Thornreach, who had bought 3.30 SOL. Tithe: 0.49 SOL.

Sealed by the Chronicler
Model: claude-opus-5 · facts from the chain

Age III

  1. Bell · hour 13

    The 13th bell

    The 13th bell found the wall at 15.80 SOL. The crown sat on House Thornreach, who had bought 3.30 SOL. Tithe: 0.49 SOL.

  2. Bell · hour 12

    The 12th bell

    In the 12th hour the wall stood at 16.30 SOL. House Thornreach sat the throne on 2.80 SOL of buying; the tithe of 0.47 SOL is his if he still holds at the next bell. House Emberwick fired 2.90 SOL at the east wall and went home lighter.

  3. Decree · hour 11

    A royal decree

    House Hawkhold has spoken: “Walls don't build themselves, peasants.”

  4. Bell · hour 10

    The 10th bell

    The 10th bell found the wall at 22.70 SOL. The crown sat on House Hawkhold, who had bought 3.60 SOL. Tithe: 0.52 SOL. House Bloodgarde led the assault with 1.60 SOL of sells, and the wall did not care.

  5. A new age · hour 8

    Age III: The Age of Hawkhold

    From the ruins House Hawkhold bought 1.90 SOL and took the empty throne. The chroniclers name the age after the first King who dared.

Age II

  1. Fall · hour 8

    Chapter II: The fall of Age II

    6.8 hours after its founding, the wall of Age II came down. House Staggate led the assault with 9.60 SOL of sells. House Hollowbarrow was the last to buy, 1.10 SOL, and it was not enough. House Dreadreach lost the throne and 0.21 SOL of tithe he never collected. The war chest rode out: 0.94 SOL of $SIEGE to be bought across the truce and burned. Whoever buys most in the ruins will be crowned.

  2. Bell · hour 7

    The 7th bell

    The 7th bell found the wall at 13.10 SOL. The crown sat on House Dreadreach, who had bought 4.40 SOL. Tithe: 0.39 SOL.

  3. Decree · hour 5

    A royal decree

    House Nighthold has spoken: “No retreat. No paper hands.”

  4. Bell · hour 4

    The 4th bell

    The 4th bell found the wall at 19.20 SOL. The crown sat on House Nighthold, who had bought 3.10 SOL. Tithe: 0.44 SOL. House Blackmoor led the assault with 2.20 SOL of sells, and the wall did not care.

  5. A new age · hour 2

    Age II: The Age of Nighthold

    From the ruins House Nighthold bought 2.40 SOL and took the empty throne. The chroniclers name the age after the first King who dared.

Age I

  1. Fall · hour 1

    Chapter I: The fall of Age I

    1.1 hours after its founding, the wall of Age I came down. The trebuchets of House Stormmere did most of it: 14.80 SOL of sells. House Winterhold was the last to buy, 0.60 SOL, and it was not enough. House Grimmere lost the throne and 0.080 SOL of tithe he never collected. The war chest rode out: 1.37 SOL of $SIEGE to be bought across the truce and burned. Whoever buys most in the ruins will be crowned.

  2. Bell · hour 1

    The 1st bell

    The 1st bell found the wall at 31.40 SOL. The crown sat on House Grimmere, who had bought 6.20 SOL. Tithe: 0.61 SOL.

  3. A new age · hour 0

    Age I: The Founding

    A castle rose where there had been a bonding curve. The wall was laid on ten SOL of foundation, and House Redmoor carried the first stone.

Hall of Kings

Every bell crowns someone.

The kings the bell found, newest first. Tithes paid so far: 4.12 SOL.

  1. Thornreach

    d5jc…Rmo5

    Age
    III
    Bells
    2 from 12
    Tithes
    0.96

    Outbought

  2. Hawkhold

    5yUm…u4ZN

    Age
    III
    Bells
    3 from 9
    Tithes
    1.41

    “Walls don't build themselves, peasants.”

    Outbought

  3. Dreadreach

    NkYj…U3Go

    Age
    II
    Bells
    2 from 6
    Tithes
    0.77

    Fell with the wall

  4. Nighthold

    eLFp…P1gB

    Age
    II
    Bells
    3 from 3
    Tithes
    1.29

    “No retreat. No paper hands.”

    Outbought

  5. Grimmere

    MDyX…xiJY

    Age
    I
    Bells
    1 from 1
    Tithes
    0.61

    Fell with the wall

Laws of the realm

The charter of the siege

Numbers change only between ages, and only with notice. The castellan, the service that keeps the game, and this site run the same rules, word for word.

  1. I

    Of the treasury

    Every creator fee of every $SIEGE trade, buy or sell, goes to the treasury, a public wallet. Half becomes the King's tithe, half the war chest.

  2. II

    Of the wall

    The wall is a foundation of 10 SOL plus every buy minus every sell of the last 60 minutes. After graduation the foundation is ten percent of the SOL in the pool, never less than 10 SOL.

  3. III

    Of the fall

    When the wall reaches zero it falls. For 10 minutes after a fall it cannot fall again, and the hour is counted from the moment of the fall.

  4. IV

    Of the crown

    The King is the wallet with the most net buying (buys minus sells) since an hour ago or the last fall, whichever is later, with at least 0.5 SOL. On a tie the earlier buyer keeps it. Team wallets are listed and can never be King.

  5. V

    Of the bell and the tithe

    The bell rings every hour on the hour. The King at the bell is owed the tithe gathered since the last bell or fall. It is paid 1 hour later if he still holds at least the $SIEGE he bought in that hour; otherwise it goes to the war chest. With no King, the tithe goes to the war chest.

  6. VI

    Of the counter-charge

    On a fall the tithe still gathering is sacked, and the whole war chest buys $SIEGE in 10 equal parts across the truce. Every token bought is burned. The buys raise the new wall but never the throne.

  7. VII

    Of the decree

    The King may sign a one-line decree with his wallet, free of charge. It flies on the banner and enters the chronicle. Links, addresses and slurs are struck out.

  8. VIII

    Of the order of things

    Trades count in chain order, slot first, then position in the block, with block time as the clock. Anyone can replay a day and must land on the same walls, Kings and falls.

  9. IX

    Of the end

    If 7 days of bells pass without a King, the war chest buys and burns what it holds and the siege is over.

Given under the seal of the castle · $SIEGE

The treasury

Don't trust the herald. Read the chain.

Tithes paid
4.12 SOL
Charged on falls
2.31 SOL
$SIEGE burned
3.87M
Moves in the battle
3.4K

Wallets

  • Treasury

    every creator fee lands here

    published at launch
  • War chest

    buys and burns on every fall

    published at launch
  • Team wallets

    can never be King

    published at launch

War chest now

0.74 SOL

Tithe gathering

0.00 SOL

For every bell we publish the King, his net buy, the tithe and the hour's fees as JSON, and an hour later the payout transaction or why it went back. For every fall: all trades of the last hour, the ten counter-charge buys and the burn. In this simulation the numbers above are invented; the rules are not.

src/lib/siege/rules.ts

same code on the site and in the castellan

export function applyTrade(state, trade, rules) {
  let next = prune(state, trade.ts, rules);  // drop trades older than an hour
  const tithe = Math.floor(trade.fee * rules.titheShare);
  next = { ...next,
    window: [...next.window, trade],
    pendingTithe: next.pendingTithe + tithe,          // half for the King
    warChest: next.warChest + trade.fee - tithe,      // half for the war chest
  };
  return checkFall(next, trade.ts, rules);
}

// wall = foundation + buys − sells in the window; it falls at zero
function checkFall(state, now, rules) {
  if (now < state.truceUntil || wall(state) > 0) return { state, fall: null };
  const fall = { age: state.age, charge: state.warChest + state.pendingTithe, … };
  return { fall, state: { ...state, age: state.age + 1, ageStartedAt: now,
    truceUntil: now + rules.truceMs, window: [], pendingTithe: 0, warChest: 0 } };
}

Questions at the gate

Asked by peasants and kings

Do I have to do anything to play?

No. Buying $SIEGE is defending, selling is attacking. There is no sign-up, no deposit and no extra fee. The only thing you can sign, if you are King, is a one-line decree, and that is free.

What does the King actually get?

The tithe: half of the creator fees of the hour. It is owed at the bell and paid an hour later, as SOL, to the King's wallet, if the King still holds at least the $SIEGE he bought that hour. If he sold, it goes to the war chest.

Can I become King by buying and selling to myself?

No. The crown goes to net buying: buys minus sells. A buy and a sell of the same size cancel out, and both still pay fees.

Why would anyone attack?

Some people sell; that is a market. Here every sell shows up as a trebuchet shot, pays tribute to the castle, and if enough of them come in one hour, it triggers the counter-charge: the war chest buys $SIEGE and burns it. Attackers never get anything from the treasury.

What happens when the wall falls?

The Chronicler writes the chapter. The King loses the tithe that was still gathering. The whole war chest buys $SIEGE in ten parts across a ten-minute truce and every token bought is burned. Then a new age begins, and the first King is whoever buys most in the ruins.

Who is the Chronicler?

An AI (Claude). It gets the facts of the bell or the fall from the castellan, the service that keeps the game, and writes the line. It never invents a number; every figure comes from the chain.

Is this a promise that the price goes up?

No. Burns and buybacks are facts we report, not a reason to buy. Memecoins can go to zero. Only use money you can lose.

What if the castellan goes down?

Nothing is lost. The wall, the King and every fall are always worked out from the chain in order. Only the payouts and the counter-charge wait until it is back.

The wall needs you.

Every stone is a buy. Every crown is a race. Every fall is a chapter. Pick your side.